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: Madness at Gardmore Abbey: A Dungeons & Dragons Supplement : Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying. The big maguffin/villain in Gardmore Abbey is the Deck of Many Things. This artifact is one of the most appealing in all of D&D, embracing the. Note: This article contains spoilers for Madness at Gardmore Abbey. the poster map from the D&D Starter Set if it makes things easier for you.

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Gardmore Abbey would work pretty well right after this, and in fact the adventure includes story ties to these other adventures. Increased options and combinations of powers for PCs leads to excessively long combats as well as broken gameplay. Ties to Other Planes. Fill in your details below or click an icon to log in: I am going to run the 4e version, but that’s because I think the current characters in the campaign are so cool in 4e. My party just last night finished the megadungeon they’ve been exploring since Julyand is newly 6th level.

Posted By Abstruse Thursday, 27th December, The recent DMG preview with the Deck of Many Things also got me thinking this would be a fun adventure to convert though I will need to alter the Deck a bit, and in the very least allow the cards to be separated from each other.

I’m thinking of doing this myself in a year or so, so let me know how this goes. December 20, at Heck, you should post conversion notes somewhere. Results 1 to 10 of It has been your support, financial and otherwise, that has allowed this site to become what it is today.


Tips for Gardmore Abbey

No longer is traveling to a different plane restricted to high level characters with access to powerful magic. Madness at Gardmore Abbey 5e Conversion. GeekGold Bonus for All Supporters at madnesw end: Sorry, your blog cannot share posts by email. Originally Posted by TarionzCousin. There’s been little posted about the fluff changes necessary, sadly, but it should be doable.

The hardest part abbsy trying to do versions for a lot of the monsters, but that might be easier now with the Monster Manual available. You may want to think of a way around that. Madness at Gardmore Abbey is intended for characters of levels 6 to 8. Finding new cards here and there throughout the Abbey has added to the coherence of our campaign.

I supported becauseā€¦ “Still Geek Crazy after all these years All your points are valid: I see this as a net positive; anything that gets players into fantastic environments sooner is a good thing, in my book.

Sturdy tokens, similar to those of the Monster Vault series, are included for the most of the monsters and NPCs. Xander CM Piper says: Errors The following errors occurred with your submission. Did you do it? I really like Madness at Gardmore Abbey.

I’m considering doing a conversion not only to 5E, but also to the Eberron setting, since that’s my Tuesday game. The Deck has been around since the very early days, first appearing in the original Greyhawk supplement. This site uses cookies. December 20, at 3: This makes for an adventure that balances challenge with simplicity to dd& effect. Email required Address never made public.

Fourth edition D&D at its finest, and it is very fine indeed | Madness at Gardmore Abbey | RPGGeek

These are rendered very nicely, but still generic enough to be reused in the future. Liane the Wayfarer gave XP for this post. Madness at Gardmore Abbey: Likewise, I’m interested to see c&d people’s experiences. As with the Feywild, you can easily toss in some bread crumbs here that lead to further exploration of the dread Far Realm later in your campaign.


Madness at Gardmore Abbey uses a young red dragon in a showcase encounter.

August 11, at But having run my players through several sessions of Madness at Gardmore AbbeyI am of the opinion that it is easily the best 4E adventure, and compares favorably to such beloved abbsy as Keep on the Borderlands and Tomb of Horrors. Maps and tiles are much the same; sure, I can simply use what I have on hand, but it still bugs me when my best option is to draw a map on Gaming Paper. Create a free website or blog at WordPress. Madness at Gardmore Abbey 5e Conversion I’ve been thinking about converting one of the better 4e adventures to 5e, and you can read more about that here.

Anybody else convert it to 5E or Pathfinder?

You could just drop in new monsters to translate the encounters without too much difficulty, but I think the harder part will be updating the environments to be just as cool, and coming gardmoore with a way to handle the skill tests. Here are six reasons why Madness at Gardmore Abbey is great.